ExampleGame.
The policy file syntax is not described here; if you are interested, see the Default Policy Implementation and Policy File Syntax page.
You don't need to know the syntax; you can always use the Policy Tool to create policy files, as shown in Quick Tour of Controlling Applets, Quick Tour of Controlling Applications, and Signing Code and Granting It Permissions lessons.
Below is the sample policy file, followed by a description of the individual entries. Assume that
kim.keystore. 
ExampleGame has been signed
by the game creator Terry's private key, and the corresponding public
key is in the keystore entry aliased by "terry".
HighScore and HighScorePermissions
classes were signed by the private key of the person who implemented them
(Chris), and the corresponding public
key is in the keystore entry aliased by "chris".
kim.policy
keystore "kim.keystore";
// Here is the permission ExampleGame needs.
// It grants code signed by "terry" the HighScorePermission, if the
// HighScorePermission was signed by "chris"
grant SignedBy "terry" {
  permission com.scoredev.scores.HighScorePermission
      "ExampleGame", signedBy "chris";
};
// Here is the set of permissions the HighScore class needs:
grant SignedBy "chris" {
  // The HighScore class needs permission to read "user.home" to find
  // the location of the highscore file
  permission java.util.PropertyPermission "user.home", "read";
  // It needs permission to read and write the high score file itself
  permission java.io.FilePermission
      "${user.home}${/}.highscore", "read,write";
  // It needs to get granted its own permission,
  // so it can call checkPermission
  // to see if its caller has permission.
  // Only grant it the permission
  // if the permission itself was signed by "chris"
  permission com.scoredev.scores.HighScorePermission 
      "*", signedBy "chris";
};
A keystore is a repository of keys and 
certificates, and is used to look up the public keys of the
signers specified in the policy file ("terry" and 
"chris" in this 
example).
The keytool utility is used to create and administer keystores. 
For this lesson, assume Kim would like to play ExampleGame.
If Kim's keystore is named kim.keystore,
then Kim's policy file needs the following line at the very beginning:
keystore "kim.keystore";
A policy file entry specifies one or more permissions for code from a particular code source - either code from a particular location (URL), or code signed by a particular entity, or both.
Our policy file needs an entry for each game, granting code signed by 
a key from that
game's creator a HighScorePermission whose name is the game name.
That permission allows the game to call the
HighScore methods to get or update the user's high score value
for that particular game.
The entry required for ExampleGame is:
grant SignedBy "terry" {
  permission com.scoredev.scores.HighScorePermission 
      "ExampleGame", signedBy "chris";
};
Requiring that ExampleGame be
signed by "terry" enables Kim to know that the game
is the actual game that Terry developed.  For this to work, Kim
must have already stored Terry's public key certificate into
kim.keystore using the alias "terry".
Notice that the HighScorePermission needs to be signed 
by "chris", the person who actually implemented that permission.  This
ensures that ExampleGame is granted the actual permission
implemented by "chris", and not someone else.
As before, for this to work Kim must have already stored Chris's
public key certificate into kim.keystore using 
the alias "chris".
HighScore class. More specifically, it grants permissions
to code signed by "chris", who created and signed the class.
Requiring the class to be signed by "chris" ensures that
when ExampleGame calls upon this class to update the user's
high score, ExampleGame knows for sure that it is using
the original class implemented by "chris".
To update the user's high score value for any games that call
upon it do so, the HighScore class
requires three permissions:
"user.home" property value.The HighScore class stores the user's high score values
in a .highscore file in the user's home directory.
Therefore this class needs a java.util.PropertyPermission
that allows it to read the "user.home" property value
to find out exactly where the user's home directory resides:
permission java.util.PropertyPermission 
    "user.home", "read";
This permission is needed so the HighScore
getHighScore and setHighScore methods can access
the user's .highscore file to get
or set, respectively, the current high score for the current game.
Here is the required permission:
permission java.io.FilePermission
    "${user.home}${/}.highscore", "read,write";
${propName} 
specifies the value of a property. Thus, 
${user.home} will be 
replaced by the value of the "user.home" property.
The notation ${/} is a platform-independent way of
specifying a file separator.
This permission is needed so that the HighScore
checks to ensure the calling game has been granted a 
HighScorePermission whose name is the game name will work.
That is, the HighScore class must also be granted 
the permission, since a permission check requires that
all code currently on the stack have the specified
permission.
Here is the required permission:
permission com.scoredev.scores.HighScorePermission
    "*", signedBy "chris";
HighScorePermission itself needs to
be signed by "chris", the person who actually implemented
the permission.