ExampleGame
 to store a user's latest high score.
ExampleGame to update his/her high score.
ExampleGame.
ExampleGame
 uses the HighScore class to save this new value.
HighScore class looks into the user's security policy to
 check if ExampleGame has permission to update the user's
 high score value.
ExampleGame has permission to update the high score,
 then the HighScore class updates that value.
We describe the key points of each of the basic components and then show a sample run: