hit method of the
Graphics2D class provides a way to easily determine whether a mouse click occurred over a particular
Shape object. Alternatively you can get the location of the mouse
click and call contains on the Shape to
determine whether the click was within the bounds of the
Shape.
If you are using primitive text, you can perform simple hit testing by
getting the outline Shape that corresponds to the text and
then calling hit or contains with that
Shape. Supporting text editing requires much more
sophisticated hit testing. If you want to allow the user to edit text,
you should generally use one of the Swing editable text components. If
you are working with primitive text and are using
the
TextLayout class to manage the shaping and positioning of the
text, you can also use TextLayout to perform hit testing
for text editing. For more information see the chapter Text and Fonts
in the
Java 2D™ Programmer's Guide or see the HitTestSample example below, which uses a TextLayout to perform simple hit-testing.
Shape around within
the applet window. The Shape is redrawn at every mouse
location to provide feedback as the user drags it.
ShapeMover.java
contains the complete code for this applet.
The contains method is called to determine whether the
cursor is within the bounds of the rectangle when the mouse is pressed.
If it is, the location of the rectangle is updated.
public void mousePressed(MouseEvent e){
last_x = rect.x - e.getX();
last_y = rect.y - e.getY();
if(rect.contains(e.getX(), e.getY())) updateLocation(e);
...
public void updateLocation(MouseEvent e){
rect.setLocation(last_x + e.getX(), last_y + e.getY());
...
repaint();
You might notice that redrawing the Shape at every mouse
location is slow, because the filled rectangle is rerendered every time
it is moved. Using double buffering can eliminate this problem. If you
use Swing, the drawing will be double buffered automatically; you don't
have to change the rendering code at all.
The code for a Swing version of this program is
SwingShapeMover.java.
TextLayout, as shown in the
following figure.
HitTestSample.java
contains the complete code for this applet.
The mouseClicked method uses
TextLayout.hitTestChar to return a
java.awt.font.TextHitInfo object that contains the mouse
click location (the insertion index) in the TextLayout
object.
Information returned by the TextLayout
getAscent, getDescent, and
getAdvance methods is used to compute the location of the
origin for the TextLayout object so it is horizontally and
vertically centered.
...
private Point2D computeLayoutOrigin() {
Dimension size = getPreferredSize();
Point2D.Float origin = new Point2D.Float();
origin.x = (float) (size.width - textLayout.getAdvance()) / 2;
origin.y =
(float) (size.height - textLayout.getDescent()
+ textLayout.getAscent())/2;
return origin;
}
...
public void paintComponent(Graphics g) {
super.paintComponent(g);
setBackground(Color.white);
Graphics2D graphics2D = (Graphics2D) g;
Point2D origin = computeLayoutOrigin();
graphics2D.translate(origin.getX(), origin.getY());
// Draw textLayout.
textLayout.draw(graphics2D, 0, 0);
// Retrieve caret Shapes for insertionIndex.
Shape[] carets = textLayout.getCaretShapes(insertionIndex);
// Draw the carets. carets[0] is the strong caret and
// carets[1] is the weak caret.
graphics2D.setColor(STRONG_CARET_COLOR);
graphics2D.draw(carets[0]);
if (carets[1] != null) {
graphics2D.setColor(WEAK_CARET_COLOR);
graphics2D.draw(carets[1]);
}
}
...
private class HitTestMouseListener extends MouseAdapter {
/**
* Compute the character position of the mouse click.
*/
public void mouseClicked(MouseEvent e) {
Point2D origin = computeLayoutOrigin();
// Compute the mouse click location relative to
// textLayout's origin.
float clickX = (float) (e.getX() - origin.getX());
float clickY = (float) (e.getY() - origin.getY());
// Get the character position of the mouse click.
TextHitInfo currentHit = textLayout.hitTestChar(clickX, clickY);
insertionIndex = currentHit.getInsertionIndex();
// Repaint the Component so the new caret(s) will be displayed.
hitPane.repaint();
}