Shape
object can be used as a clipping path that restricts
the portion of the drawing area that will be rendered. The clipping path
is part of the
Graphics2D
context; to set the clip
attribute, you call Graphics2D.setClip
and pass in the
Shape
that defines the clipping path you want to use. You
can shrink the clipping path by calling the clip
method
and passing in another Shape
; the clip is set to the
intersection of the current clip and the specified Shape
.
ClipImage.java
contains the complete code for this applet.
The applet requires the
clouds.jpg
image file.
The clipping path is defined by the intersection of an ellipse and a
rectangle whose dimensions are set randomly. The ellipse is passed to
the setClip
method, and then clip
is called to set the clipping path to the intersection of the ellipse
and the rectangle.
private Ellipse2D ellipse = new Ellipse2D.Float(); private Rectangle2D rect = new Rectangle2D.Float(); ... ellipse.setFrame(x, y, ew, eh); g2.setClip(ellipse); rect.setRect(x+5, y+5, ew-10, eh-10); g2.clip(rect);
TextLayout
with the string The
Starry Night. Then, it gets the outline of the
TextLayout
. The
TextLayout.getOutline
method
returns a Shape
object and a Rectangle
is
created from the bounds of this Shape
object. The bounds
contain all the pixels the layout can draw. The color in the graphics
context is set to blue and the outline shape is drawn, as illustrated by
the following image and code snippet.
FontRenderContext frc = g2.getFontRenderContext(); Font f = new Font("Helvetica", 1, w/10); String s = new String("The Starry Night"); TextLayout textTl = new TextLayout(s, f, frc); AffineTransform transform = new AffineTransform(); Shape outline = textTl.getOutline(null); Rectangle r = outline.getBounds(); transform = g2.getTransform(); transform.translate(w/2-(r.width/2), h/2+(r.height/2)); g2.transform(transform); g2.setColor(Color.blue); g2.draw(outline);
Next, a clipping area is set on the graphics context using the
Shape
object created from getOutline
. The
starry.gif
image,
which is Van Gogh's famous painting, The Starry
Night, is drawn into this clipping area starting at the lower left
corner of the Rectangle
object.
g2.setClip(outline); g2.drawImage(img, r.x, r.y, r.width, r.height, this);
Starry.java
contains the complete code for this program.
This applet requires the
Starry.gif
image file.