Graphics2D
to display graphics with
fancy outline and fill styles, transform graphics when they are
rendered, constrain rendering to a particular area, and generally
control the way graphics look when they are rendered. You'll also learn
how to create complex Shape
objects by combining simple ones and how to
detect when the user clicks on a displayed graphics primitive. These
topics are discussed in the following sections:
This section shows you how to modify the default transformation so that objects are translated, rotated, scaled, or sheared when they are rendered.
You can use any shape as a clipping path--the area within which rendering takes place.
This section illustrates the various compositing styles supported by
AlphaComposite
and shows you how to set the compositing
style in the Graphics2D
rendering context.
This section describes the rendering hints that Graphics2D
supports and shows you how to specify your preference in the trade-off
between rendering quality and speed.
This section shows you how to perform boolean operations on Shape
objects using the Area
class.