Graphics2D
context to move, rotate, scale, and shear graphics primitives when they
are rendered. The transform attribute is defined by an instance of the
AffineTransform
class. An affine transform is a transformation
such as translate, rotate, scale, or shear in which parallel lines
remain parallel even after being transformed.
The
Graphics2D
class provides several methods for changing the transform attribute. You can
construct a new AffineTransform
and change the
Graphics2D
transform attribute by calling
transform
.
AffineTransform
defines the following factory methods to
make it easier to construct new transforms:
getRotateInstance
getScaleInstance
getShearInstance
getTranslateInstance
Alternatively you can use one of the Graphics2D
transformation methods to modify the current transform. When you call
one of these convenience methods, the resulting transform is
concatenated with the current transform and is applied during
rendering:
rotate
--to specify an angle of rotation in radians
scale
--to specify a scaling factor in the x
and y directions
shear
--to specify a shearing factor in the x
and y directions
translate
--to specify a translation offset in the
x and y directions
You can also construct an AffineTransform
object directly and
concatenate it with the current transform by calling the
transform
method.
The drawImage
method is also overloaded to allow you to
specify an AffineTransform
that is applied to the image as
it is rendered. Specifying a transform when you call
drawImage
does not affect the Graphics2D
transform attribute.
StrokeandFill
, but
also allows the user to choose a transformation to apply to the
selected object when it is rendered.
Transform.java
contains the complete code for this applet.
When a transform is chosen from the Transform menu, the transform is
concatenated onto the AffineTransform
at
:
public void setTrans(int transIndex) { // Sets the AffineTransform. switch ( transIndex ) { case 0 : at.setToIdentity(); at.translate(w/2, h/2); break; case 1 : at.rotate(Math.toRadians(45)); break; case 2 : at.scale(0.5, 0.5); break; case 3 : at.shear(0.5, 0.0); break; } }
Graphics2D
object:
AffineTransform saveXform = g2.getTransform();
Graphics2D
after rendering.
After retrieving the current transform, another AffineTransform
,
toCenterAt
, is
created that causes shapes to be rendered in the center of the panel. The at
AffineTransform
is concatenated onto toCenterAt
:
AffineTransform toCenterAt = new AffineTransform(); toCenterAt.concatenate(at); toCenterAt.translate(-(r.width/2), -(r.height/2));
toCenterAt
transform is concatenated onto the Graphics2D
transform with the
transform
method:
g2.transform(toCenterAt);
setTransform
method:
g2.setTransform(saveXform);
setTransform
method to concatenate a coordinate transform onto
an existing transform. The setTransform
method overwrites the
Graphics2D
object's current transform, which might be needed for other reasons, such
as positioning Swing and lightweight components in a window. Use these steps to perform
transformations:
getTransform
method to get the current transform.transform
, translate
, scale
,
shear
, or rotate
to concatenate a
transform.setTransform
method.