Shape
object
that you can define.
Shaped windows can be opaque, or they can use uniform,
or per-pixel, translucency. The following screen capture shows an
oval-shaped window with 30 percent translucency.
UnsupportedOperationException
exception is thrown when
code attempts to invoke the setShape
or setOpacity
methods on a platform that does not support these capabilities.
Therefore, it is best practice to first check
that the platform supports the capability that you want to implement.
The GraphicsDevice
class provides the
isWindowTranslucencySupported(GraphicsDevice.WindowTranslucency)
method that you can use for this purpose. You pass one of three enum
values, defined in
GraphicsDevice.WindowTranslucency
, to this method:
TRANSLUCENT
– The
underlying platform supports windows with uniform translucency,
where each pixel has the same alpha value.
PERPIXEL_TRANSLUCENT
– The
underlying platform supports windows with per-pixel translucency.
This capability is required to implement windows that fade away.
PERPIXEL_TRANSPARENT
– The
underlying platform supports shaped windows.
GraphicsConfiguration
class also provides the
isTranslucencyCapable
method to determine if PERPIXEL_TRANSLUCENT
translucency is supported by the given GraphicsConfiguration
object.
import static java.awt.GraphicsDevice.WindowTranslucency.*; // Determine what the default GraphicsDevice can support. GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gd = ge.getDefaultScreenDevice(); boolean isUniformTranslucencySupported = gd.isWindowTranslucencySupported(TRANSLUCENT); boolean isPerPixelTranslucencySupported = gd.isWindowTranslucencySupported(PERPIXEL_TRANSLUCENT); boolean isShapedWindowSupported = gd.isWindowTranslucencySupported(PERPIXEL_TRANSPARENT);
IllegalComponentStateException
exception to be thrown.
setOpacity(float)
method in the Window
class. The float
argument passed to this method represents the translucency of the window
and should be a value between 0 and 1, inclusive.
The smaller the number, the more transparent the window.
There is also a corresponding
getOpacity
method.
The following example creates a window that is 55 percent opaque (45 percent translucent). If the underlying platform does not support translucent windows, the example exits. The code relating to opacity is shown in bold.
import java.awt.*; import javax.swing.*; import static java.awt.GraphicsDevice.WindowTranslucency.*; public class TranslucentWindow extends JFrame { public TranslucentWindow() { super("TranslucentWindow"); setLayout(new GridBagLayout()); setSize(300,200); setLocationRelativeTo(null); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //Add a sample button. add(new JButton("I am a Button")); } public static void main(String[] args) { // Determine if the GraphicsDevice supports translucency. GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gd = ge.getDefaultScreenDevice(); //If translucent windows aren't supported, exit. if (!gd.isWindowTranslucencySupported(TRANSLUCENT)) { System.err.println( "Translucency is not supported"); System.exit(0); } // Create the GUI on the event-dispatching thread SwingUtilities.invokeLater(new Runnable() { @Override public void run() { TranslucentWindow tw = new TranslucentWindow(); // Set the window to 55% opaque (45% translucent). tw.setOpacity(0.55f); // Display the window. tw.setVisible(true); } }); } }
Note that the button is also affected by the uniform translucency. Setting the opacity affects the whole window, including any components that the window contains.
GradientPaint
class. The included example uses this approach.
Invoking
setBackground(new Color(0,0,0,0))
on the window causes the software to use the alpha values to
render per-pixel translucency. In fact, invoking
setBackground(new Color(0,0,0,alpha)
, where alpha
is less than 255, installs per-pixel transparency. So, if you
invoke setBackground(new Color(0,0,0,128))
and do nothing else,
the window is rendered with 50 percent translucency for each background pixel.
However, if you are creating your own range of alpha values,
you most likely will want an alpha value of 0.
While not prohibited by the public API, you will generally want to enable per-pixel translucency on undecorated windows. In most cases, using per-pixel translucency on decorated windows does not make sense. Doing so can disable the decorations, or cause other platform-dependent side effects.
To determine if a window is using per-pixel translucency, you can use the
isOpaque
method.
An example follows. First, here are the steps required to implement the example:
setBackground(new Color(0,0,0,0))
on the window.
JPanel
instance that overrides the
paintComponent
method.
paintComponent
method, create a
GradientPaint
instance.
GradientPaint
class smoothly interpolates the alpha values from the top to the bottom
of the rectangle.
GradientPaint
instance as the panel's paint
method.
Here is the code for the GradientWindow
example.
If the underlying platform does not support per-pixel translucency,
this example exits.
The code specifically relating to creating the gradient window
is shown in bold.
import java.awt.*; import javax.swing.*; import static java.awt.GraphicsDevice.WindowTranslucency.*; public class GradientTranslucentWindow extends JFrame { public GradientTranslucentWindow() { super("GradientTranslucentWindow"); setBackground(new Color(0,0,0,0)); setSize(new Dimension(300,200)); setLocationRelativeTo(null); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel panel = new JPanel() { @Override protected void paintComponent(Graphics g) { if (g instanceof Graphics2D) { final int R = 240; final int G = 240; final int B = 240; Paint p = new GradientPaint(0.0f, 0.0f, new Color(R, G, B, 0), 0.0f, getHeight(), new Color(R, G, B, 255), true); Graphics2D g2d = (Graphics2D)g; g2d.setPaint(p); g2d.fillRect(0, 0, getWidth(), getHeight()); } } }; setContentPane(panel); setLayout(new GridBagLayout()); add(new JButton("I am a Button")); } public static void main(String[] args) { // Determine what the GraphicsDevice can support. GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gd = ge.getDefaultScreenDevice(); boolean isPerPixelTranslucencySupported = gd.isWindowTranslucencySupported(PERPIXEL_TRANSLUCENT); //If translucent windows aren't supported, exit. if (!isPerPixelTranslucencySupported) { System.out.println( "Per-pixel translucency is not supported"); System.exit(0); } JFrame.setDefaultLookAndFeelDecorated(true); // Create the GUI on the event-dispatching thread SwingUtilities.invokeLater(new Runnable() { @Override public void run() { GradientTranslucentWindow gtw = new GradientTranslucentWindow(); // Display the window. gtw.setVisible(true); } }); } }
Note that the button is not affected by the per-pixel translucency.
Setting the per-pixel translucency affects the background pixels only.
If you want a window that has a uniformly translucent effect on the
background pixels only,
you can invoke setBackground(new Color(0,0,0,alpha))
where alpha
specifies your desired translucency.
setShape(Shape)
method in the Window
class. The Shape
argument
that is passed to the method determines how the window is clipped.
When a shape is set on a window, the window
decorations are not re-formed to the new shape,
so setting a shape works best on undecorated windows.
The best practice for setting the window's shape is to
invoke setShape
in the componentResized
method of the component event listener. This practice will ensure that the
shape is correctly calculated for the actual size of the window.
The following example uses this approach.
The example creates an oval-shaped window with 70 percent opacity. If the underlying platform does not support shaped windows, the example exits. If the underlying platform does not support translucency, the example uses a standard opaque window. You could modify this example to create a shaped window that also uses per-pixel translucency.
The code relating to shaping the window is shown in bold.
import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.awt.geom.Ellipse2D; import static java.awt.GraphicsDevice.WindowTranslucency.*; public class ShapedWindow extends JFrame { public ShapedWindow() { super("ShapedWindow"); setLayout(new GridBagLayout()); // It is best practice to set the window's shape in // the componentResized method. Then, if the window // changes size, the shape will be correctly recalculated. addComponentListener(new ComponentAdapter() { // Give the window an elliptical shape. // If the window is resized, the shape is recalculated here. @Override public void componentResized(ComponentEvent e) { setShape(new Ellipse2D.Double(0,0,getWidth(),getHeight())); } }); setUndecorated(true); setSize(300,200); setLocationRelativeTo(null); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); add(new JButton("I am a Button")); } public static void main(String[] args) { // Determine what the GraphicsDevice can support. GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gd = ge.getDefaultScreenDevice(); final boolean isTranslucencySupported = gd.isWindowTranslucencySupported(TRANSLUCENT); //If shaped windows aren't supported, exit. if (!gd.isWindowTranslucencySupported(PERPIXEL_TRANSPARENT)) { System.err.println("Shaped windows are not supported"); System.exit(0); } //If translucent windows aren't supported, //create an opaque window. if (!isTranslucencySupported) { System.out.println( "Translucency is not supported, creating an opaque window"); } // Create the GUI on the event-dispatching thread SwingUtilities.invokeLater(new Runnable() { @Override public void run() { ShapedWindow sw = new ShapedWindow(); // Set the window to 70% translucency, if supported. if (isTranslucencySupported) { sw.setOpacity(0.7f); } // Display the window. sw.setVisible(true); } }); } }
com.sun.awt.AWTUtilities
class. For the JDK 7 release,
this functionality was moved to the public AWT package.
The following table shows how the private methods map to the
public methods.
Method in Java SE 6 Update 10 | JDK 7 Equivalent |
---|---|
AWTUtilities.isTranslucencySupported(Translucency)
| GraphicsDevice.isWindowTranslucencySupported(WindowTranslucency)
|
AWTUtilities.isTranslucencyCapable(GraphicsConfiguration)
| GraphicsConfiguration.isTranslucencyCapable()
|
AWTUtilities.setWindowOpacity(Window, float)
| Window.setOpacity(float)
|
AWTUtilities.setWindowShape(Window, Shape)
| Window.setShape(Shape)
|
AWTUtilities.setWindowOpaque(boolean)
| Window.setBackground(Color)
Passing new Color(0,0,0,alpha) to this method,
where alpha is less than 255,
installs per-pixel translucency.
|