The Java programming language is statically-typed, which means that all variables must first be declared before they can be used. This involves stating the variable's type and name, as you've already seen:
int gear = 1;
Doing so tells your program that a field named "gear" exists, holds
numerical data, and has an initial value of "1". A variable's data type determines the
values it may contain, plus the operations that may be performed on it.
In addition to int
, the Java programming language supports seven other primitive
data types. A primitive type is predefined by the language and is named by a reserved keyword. Primitive values do not share state with other primitive values.
The eight primitive data types supported by the Java programming language are:
byte: The byte
data type is an 8-bit signed two's complement integer. It has a minimum
value of -128 and a maximum value of 127 (inclusive). The byte
data type can be useful for saving memory
in large
arrays, where the memory savings actually matters. They can also be used in place of
int
where their limits help to clarify your code; the fact that a variable's range is limited can
serve as a form of documentation.
short: The short
data type is a 16-bit signed two's complement integer. It has a
minimum value of -32,768 and a maximum value of 32,767 (inclusive). As with byte
, the same guidelines apply:
you can use a short
to save memory in large arrays, in situations where the memory savings actually matters.
int: The int
data type is a 32-bit signed two's complement integer. It has a minimum value of
-2,147,483,648 and a maximum value of 2,147,483,647 (inclusive). For integral values, this data type is generally
the default choice unless there is a reason (like the above) to choose something else. This data type will most likely
be large enough for the numbers your program will use, but if you need a wider range of values, use long
instead.
long: The long
data type is a 64-bit signed two's complement integer. It has a minimum value of
-9,223,372,036,854,775,808 and a maximum value of 9,223,372,036,854,775,807 (inclusive). Use this data type when you need a
range of values wider than those provided by int
.
float: The float
data type is a single-precision 32-bit IEEE 754 floating point.
Its range of values is beyond the scope of this discussion, but is specified in section
4.2.3
of the Java Language Specification. As with the recommendations for byte
and short
, use a float
(instead of double
) if you need to save memory in large arrays
of floating point numbers. This data type should never be used for precise values, such as currency. For that, you will need to
use the
java.math.BigDecimal
class instead.
Numbers and Strings
covers BigDecimal
and
other useful classes provided by the Java platform.
double: The double
data type is a double-precision 64-bit IEEE 754 floating point.
Its range of values is beyond the scope of this discussion, but is specified in section
4.2.3
of the Java Language Specification. For decimal values, this data type is
generally the default choice. As mentioned above, this data type should never be used for precise values, such as currency.
boolean: The boolean
data type has only two possible values: true
and
false
. Use this data type for simple flags that track true/false conditions. This data type represents one bit of information, but its "size" isn't something that's precisely defined.
char: The char
data type is a single 16-bit Unicode character. It has a minimum value of
'\u0000'
(or 0) and a maximum value of '\uffff'
(or 65,535 inclusive).
In addition to the eight primitive data types listed above, the Java programming language also provides
special support for character strings via the
java.lang.String
class. Enclosing your character string
within double quotes will automatically create a new String
object; for example, String s = "this is a string";
.
String
objects are immutable, which means that once created, their
values cannot be changed. The String
class is not technically a primitive data type, but considering the special
support given to it by the language, you'll probably tend to think of it as such. You'll learn more about the String
class in
Simple Data Objects
It's not always necessary to assign a value when a field is declared. Fields that are declared but not initialized will be
set to a reasonable default by the compiler. Generally speaking, this default will be zero or null
, depending on the
data type. Relying on such default values, however, is generally considered bad programming style.
The following chart summarizes the default values for the above data types.
Data Type | Default Value (for fields) |
---|---|
byte | 0 |
short | 0 |
int | 0 |
long | 0L |
float | 0.0f |
double | 0.0d |
char | '\u0000' |
String (or any object) | null |
boolean | false |
Local variables are slightly different; the compiler never assigns a default value to an uninitialized local variable. If you cannot initialize your local variable where it is declared, make sure to assign it a value before you attempt to use it. Accessing an uninitialized local variable will result in a compile-time error.
You may have noticed that the new
keyword isn't used when initializing a variable of a primitive type. Primitive
types are special data types built into the language; they are not objects created
from a class. A literal is
the source code representation of a fixed value;
literals are represented
directly in your code without requiring computation.
As shown below,
it's possible to assign a literal to a variable of a primitive type:
boolean result = true; char capitalC = 'C'; byte b = 100; short s = 10000; int i = 100000;
An integer literal is of type long
if it ends with the letter L
or l
; otherwise it is of type int
. It is recommended that you use the upper case letter L
because the lower case letter l
is hard to distinguish from the digit 1
.
Values of the integral types byte
, short
, int
, and long
can be created from int
literals. Values of type long
that exceed the range of int
can be created from long
literals. Integer literals can be expressed these number systems:
For general-purpose programming, the decimal system is likely to be the only number system you'll ever use. However, if you need to use another number system, the following example shows the correct syntax. The prefix 0x
indicates hexadecimal and 0b
indicates binary:
int decVal = 26; // The number 26, in decimal int hexVal = 0x1a; // The number 26, in hexadecimal int binVal = 0b11010; // The number 26, in binary
A floating-point literal is of type float
if it ends with the letter F
or f
; otherwise its type is double
and it can optionally end with the letter D
or d
.
The floating point types (float
and double
) can also be expressed using E or e (for scientific notation), F or f (32-bit float literal) and D or d (64-bit double literal; this is the default and by convention is omitted).
double d1 = 123.4; double d2 = 1.234e2; // same value as d1, but in scientific notation float f1 = 123.4f;
Literals of types char
and String
may contain any Unicode
(UTF-16) characters. If your editor and file system allow it, you can
use such characters directly in your code. If not, you can use
a "Unicode escape" such as '\u0108'
(capital C with circumflex), or
"S\u00ED se\u00F1or"
(Sí Señor in Spanish). Always use 'single quotes' for char
literals
and "double quotes" for String
literals.
Unicode escape sequences may be used
elsewhere in a program (such as in field names, for example), not just in char
or String
literals.
The Java programming language also supports a few special escape sequences for char
and String
literals: \b
(backspace),
\t
(tab), \n
(line feed), \f
(form feed), \r
(carriage return), \"
(double quote), \'
(single quote), and \\
(backslash).
There's also a special null
literal that can be
used as a value for any reference type. null
may be assigned to any variable, except
variables of primitive types. There's little you can do with a null
value beyond testing for its presence. Therefore, null
is often
used in programs as a marker to indicate that some object is unavailable.
Finally, there's also a special kind of literal called a class literal, formed
by taking a type name and appending ".class"
; for example, String.class
.
This refers to the object (of type Class
) that represents the type itself.
In Java SE 7 and later, any number of underscore characters (_
) can appear anywhere between digits in a numerical literal. This feature enables you, for example. to separate groups of digits in numeric literals, which can improve the readability of your code.
For instance, if your code contains numbers with many digits, you can use an underscore character to separate digits in groups of three, similar to how you would use a punctuation mark like a comma, or a space, as a separator.
The following example shows other ways you can use the underscore in numeric literals:
long creditCardNumber = 1234_5678_9012_3456L; long socialSecurityNumber = 999_99_9999L; float pi = 3.14_15F; long hexBytes = 0xFF_EC_DE_5E; long hexWords = 0xCAFE_BABE; long maxLong = 0x7fff_ffff_ffff_ffffL; byte nybbles = 0b0010_0101; long bytes = 0b11010010_01101001_10010100_10010010;
You can place underscores only between digits; you cannot place underscores in the following places:
F
or L
suffixThe following examples demonstrate valid and invalid underscore placements (which are highlighted) in numeric literals:
float pi1 = 3_.1415F; // Invalid; cannot put underscores adjacent to a decimal point float pi2 = 3._1415F; // Invalid; cannot put underscores adjacent to a decimal point long socialSecurityNumber1 = 999_99_9999_L; // Invalid; cannot put underscores prior to an L suffix int x1 = _52; // This is an identifier, not a numeric literal int x2 = 5_2; // OK (decimal literal) int x3 = 52_; // Invalid; cannot put underscores at the end of a literal int x4 = 5_______2; // OK (decimal literal) int x5 = 0_x52; // Invalid; cannot put underscores in the 0x radix prefix int x6 = 0x_52; // Invalid; cannot put underscores at the beginning of a number int x7 = 0x5_2; // OK (hexadecimal literal) int x8 = 0x52_; // Invalid; cannot put underscores at the end of a number