public double computePayment(double loanAmt, double rate, double futureValue, int numPeriods) { double interest = rate / 100.0; double partial1 = Math.pow((1 + interest), -numPeriods); double denominator = (1 - partial1) / interest; double answer = (-loanAmt / denominator) - ((futureValue * partial1) / denominator); return answer; }
computePayment
method, and reference data types,
such as objects and arrays.
Here's an example of a
method that accepts an array as an argument. In this example,
the method creates a new Polygon
object and
initializes it from an array of Point
objects (assume
that Point
is a class that represents an x,
y coordinate):
public Polygon polygonFrom(Point[] corners) { // method body goes here }
To use varargs, you follow the type of the last parameter by an ellipsis (three dots, ...), then a space, and the parameter name. The method can then be called with any number of that parameter, including none.
public Polygon polygonFrom(Point... corners) { int numberOfSides = corners.length; double squareOfSide1, lengthOfSide1; squareOfSide1 = (corners[1].x - corners[0].x)*(corners[1].x - corners[0].x) + (corners[1].y - corners[0].y)*(corners[1].y - corners[0].y) ; lengthOfSide1 = Math.sqrt(squareOfSide1); // more method body code follows that creates // and returns a polygon connecting the Points }
corners
is treated like an
array. The method can be called either with an array or
with a sequence of arguments. The code in the method body will treat the parameter as an array in either case.
You will most commonly see varargs with the printing
methods; for example, this printf
method:
public PrintStream printf(String format, Object... args)
System.out.printf("%s: %d, %s%n", name, idnum, address);
System.out.printf("%s: %d, %s, %s, %s%n", name, idnum, address, phone, email);
The name of a parameter must be unique in its scope. It cannot be the same as the name of another parameter for the same method or constructor, and it cannot be the name of a local variable within the method or constructor.
A parameter can have the same name as one of the class's
fields. If this is the case, the parameter is said to shadow
the field. Shadowing fields can make your code
difficult to read and is conventionally used only within
constructors and methods that set a particular
field. For example, consider the following Circle
class and its setOrigin
method:
public class Circle { private int x, y, radius; public void setOrigin(int x, int y) { ... } }
Circle
class has three fields:
x
, y
, and radius
. The
setOrigin
method has two parameters, each of
which has the same name as one of the fields. Each
method parameter shadows the field that shares its name.
So using the simple names x
or y
within the body of the method refers to the parameter, not
to the field. To access the field, you must use
a qualified name. This will be discussed later in this
lesson
in the
section titled "Using the this
Keyword."
int
or a
double
, are passed into methods by value.
This means that any changes to the values of the parameters exist only within
the scope of the method. When the method returns, the parameters are gone and any changes to them are lost.
Here is an example:
public class PassPrimitiveByValue { public static void main(String[] args) { int x = 3; //invoke passMethod() with x as argument passMethod(x); // print x to see if its value has changed System.out.println("After invoking passMethod, x = " + x); } // change parameter in passMethod() public static void passMethod(int p) { p = 10; } }
After invoking passMethod, x = 3
For example, consider a method in an arbitrary class that moves Circle
objects:
public void moveCircle(Circle circle, int deltaX, int deltaY) { // code to move origin of circle to x+deltaX, y+deltaY circle.setX(circle.getX() + deltaX); circle.setY(circle.getY() + deltaY); //code to assign a new reference to circle circle = new Circle(0, 0); }
moveCircle(myCircle, 23, 56)
circle
initially refers to myCircle
. The method changes the
x and y coordinates of the object that circle
references (i.e., myCircle
)
by 23 and 56, respectively. These changes will persist when the method returns.
Then circle
is assigned a reference to a new Circle
object with
x = y = 0
. This reassignment has no permanence, however, because the
reference was passed in by value and cannot change. Within the method, the object pointed to by circle
has changed, but, when the method returns, myCircle
still references the same
Circle
object as before the method was called.