Trail: 2D Graphics: Table of Contents
Overview of the Java 2D API Concepts
Coordinates
Java 2D Rendering
Geometric Primitives
Text
Images
Printing
Getting Started with Graphics
Working with Geometry
Drawing Geometric Primitives
Drawing Arbitrary Shapes
Stroking and Filling Graphics Primitives
Working with Text APIs
Selecting a Font
Measuring Text
Advanced Text Display
Displaying Antialiased Text by Using Rendering Hints
Using Text Attributes to Style Text
Drawing Multiple Lines of Text
Working with Images
Reading/Loading an Image
Drawing an Image
Creating and Drawing to an Image
Writing/Saving an Image
Printing
A Basic Printing Program
Using Print Setup Dialogs
Printing a Multiple Page Document
Working with Print Services and Attributes
Printing the Contents of a User Interface
Printing Support in Swing Components
Advanced Topics in Java2D
Transforming Shapes, Text, and Images
Clipping the Drawing Region
Compositing Graphics
Controlling Rendering Quality
Constructing Complex Shapes from Geometry Primitives
Supporting User Interaction
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