The Java Sound API fulfills the needs of a wide range of application developers. Potential application areas include:
The Java Sound API provides the lowest level of sound support on the Java platform. It provides application programs with a great amount of control over sound operations, and it is extensible. For example, the Java Sound API supplies mechanisms for installing, accessing, and manipulating system resources such as audio mixers, MIDI synthesizers, other audio or MIDI devices, file readers and writers, and sound format converters. The Java Sound API does not include sophisticated sound editors or graphical tools, but it provides capabilities upon which such programs can be built. It emphasizes low-level control beyond that commonly expected by the end user.
The Java Sound API includes support for both digital audio and MIDI data. These two major modules of functionality are provided in separate packages:
javax.sound.sampled
–
This package specifies interfaces for capture, mixing, and playback of digital (sampled) audio.
javax.sound.midi
–
This package provides interfaces for MIDI synthesis, sequencing, and event transport.
The
javax.sound.sampled
package handles digital audio data, which the Java Sound API refers to as sampled audio. Samples are successive snapshots of a signal. In the case of audio, the signal is a sound wave. A microphone converts the acoustic signal into a corresponding analog electrical signal, and an analog-to-digital converter transforms that analog signal into a sampled digital form. The following figure shows a brief moment in a sound recording.
A Sampled Sound Wave
The term "sampled audio" is used here slightly loosely. A sound wave could be sampled at discrete intervals while being left in an analog form. For purposes of the Java Sound API, however, "sampled audio" is equivalent to "digital audio."
Typically, sampled audio on a computer comes from a sound recording, but the sound could instead be synthetically generated (for example, to create the sounds of a touch-tone telephone). The term "sampled audio" refers to the type of data, not its origin.
The Java Sound API does not assume a specific audio hardware configuration; it is designed to allow different sorts of audio components to be installed on a system and accessed by the API. The Java Sound API supports common functionality such as input and output from a sound card (for example, for recording and playback of sound files) as well as mixing of multiple streams of audio. Here is one example of a typical audio architecture:
A Typical Audio Architecture
The javax.sound.midi package contains APIs for transporting and sequencing MIDI events, and for synthesizing sound from those events.
Whereas sampled audio is a direct representation of a sound itself, MIDI data can be thought of as a recipe for creating a sound, especially a musical sound. MIDI data, unlike audio data, does not describe sound directly. Instead, it describes events that affect the sounds (or actions) performed by a MIDI-enabled device or instrument, such as a synthesizer. MIDI data is analogous to a graphical user interface's keyboard and mouse events. In the case of MIDI, the events can be thought of as actions upon a musical keyboard, along with actions on various pedals, sliders, switches, and knobs on that musical instrument. These events need not actually originate with a hardware musical instrument; they can be simulated in software, and they can be stored in MIDI files. A program that can create, edit, and perform these files is called a sequencer. Many computer sound cards include MIDI-controllable music synthesizer chips to which sequencers can send their MIDI events. Synthesizers can also be implemented entirely in software. The synthesizers interpret the MIDI events that they receive and produce audio output. Usually the sound synthesized from MIDI data is musical sound (as opposed to speech, for example). MIDI synthesizers are also capable of generating various kinds of sound effects.Some sound cards include MIDI input and output ports to which external MIDI hardware devices (such as keyboard synthesizers or other instruments) can be connected. From a MIDI input port, an application program can receive events generated by an external MIDI-equipped musical instrument. The program might play the musical performance using the computer's internal synthesizer, save it to disk as a MIDI file, or render it into musical notation. A program might use a MIDI output port to play an external instrument, or to control other external devices such as recording equipment.
The following diagram illustrates the functional relationships between the major components in a possible MIDI configuration based on the Java Sound API. (As with audio, the Java Sound API permits a variety of MIDI software devices to be installed and interconnected. The system shown here is just one potential scenario.) The flow of data between components is indicated by arrows. The data can be in a standard file format, or (as indicated by the key in the lower right corner of the diagram), it can be audio, raw MIDI bytes, or time-tagged MIDI messages.
A Possible MIDI Configuration
As illustrated, the MIDI events must be translated into raw (non-time-tagged) MIDI before being sent through a MIDI output port to an external MIDI instrument. Similarly, raw MIDI data coming into the computer from an external MIDI source (a keyboard instrument, in the diagram) is translated into time-tagged MIDI messages that can control a synthesizer, or that a sequencer can store for later use.
The
javax.sound.sampled.spi
and
javax.sound.midi.spi
packages contain APIs that let software developers create new audio or MIDI resources that can be provided separately to the user and "plugged in" to an existing implementation of the Java Sound API. Here are some examples of services (resources) that can be added in this way:
In some cases, services are software interfaces to the capabilities of hardware devices, such as sound cards, and the service provider might be the same as the vendor of the hardware. In other cases, the services exist purely in software. For example, a synthesizer or a mixer could be an interface to a chip on a sound card, or it could be implemented without any hardware support at all.
An implementation of the Java Sound API contains a basic set of services, but the service provider interface (SPI) packages allow third parties to create new services. These third-party services are integrated into the system in the same way as the built-in services. The
AudioSystem
class and the
MidiSystem
class act as coordinators that let application programs access the services explicitly or implicitly. Often the existence of a service is completely transparent to an application program that uses it. The service-provider mechanism benefits users of application programs based on the Java Sound API, because new sound features can be added to a program without requiring a new release of the
JDK or runtime environment, and, in many cases, without even requiring a new release of the application program itself.