The following sections show how your program can learn what sampled-audio resources have been installed on the computer, and how it can gain access to the available resources. Among other things, the resources include mixers and the various types of lines owned by the mixers.
The
AudioSystem
class acts as a clearinghouse for audio components, including built-in services and separately installed services from third-party providers. AudioSystem
serves as an application program's entry point for accessing these installed sampled-audio resources. You can query the AudioSystem
to learn what sorts of resources have been installed, and then you can obtain access to them. For example, an application program might start out by asking the AudioSystem
class whether there is a mixer that has a certain configuration, such as one of the input or output configurations illustrated earlier in the discussion of lines. From the mixer, the program would then obtain data lines, and so on.
Here are some of the resources an application program can obtain from the AudioSystem
:
AudioSystem
class provides a list of all of the
installed mixers.
AudioSystem
, without dealing explicitly with mixers.
AudioSystem
class provides methods for translating
between audio files and audio streams. It can also report the file format
of a sound file and can write files in different formats.
Several classes in the Java Sound API provide useful information about associated interfaces. For example,
Mixer.Info
provides details about an installed mixer, such as the mixer's vendor, name, description, and version.
Line.Info
obtains the class of a specific line. Subclasses of Line.Info
include
Port.Info
and
DataLine.Info
, which obtain details relevant to a specific port and data line, respectively. Each of these classes is described further in the appropriate section below. It's important not to confuse the Info
object with the mixer or line object that it describes.
AudioSystem
provides the following method:
static Mixer.Info[] getMixerInfo()
Mixer.Info
object returned by this method identifies one type of mixer that is installed. (Usually a system has at most one mixer of a given type. If there happens to be more than one of a given type, the returned array still only has one Mixer.Info
for that type.) An application program can iterate over the Mixer.Info
objects to find an appropriate one, according to its needs. The Mixer.Info
includes the following strings to identify the kind of mixer:
Mixer.Info
objects' strings to the user and let the user choose the corresponding mixer.
Once an appropriate mixer is found, the application program invokes the following AudioSystem
method to obtain the desired mixer:
static Mixer getMixer(Mixer.Info info)
Mixer.Info
objects won't be of much use. Instead, you can iterate over all the Mixer.Info
objects returned by getMixerInfo
, get a mixer for each by invoking getMixer
, and query each mixer for its capabilities. For example, you might need a mixer that can write its mixed audio data to a certain number of target data lines simultaneously. In that case, you would query each mixer using this Mixer
method:
int getMaxLines(Line.Info info)
Here, the
Line.Info
would specify a TargetDataLine
. The Line.Info
class is discussed in the next section.
There are two ways to get a line:
AudioSystem
object
AudioSystem
object
Let's assume you haven't obtained a mixer, and your program is a simple one that really only needs a certain kind of line; the details of the mixer don't matter to you. You can use the AudioSystem
method:
static Line getLine(Line.Info info)
getMixer
method discussed previously. Unlike
Mixer.Info
, the
Line.Info
used as an argument doesn't store textual information to specify the desired line. Instead, it stores information about the class of line desired.
Line.Info
is an abstract class, so you use one of its subclasses
(
Port.Info
or
DataLine.Info
) to obtain a line. The following code excerpt uses the DataLine.Info
subclass to obtain and open a target data line:
TargetDataLine line; DataLine.Info info = new DataLine.Info(TargetDataLine.class, format); // format is an AudioFormat object if (!AudioSystem.isLineSupported(info)) { // Handle the error. } // Obtain and open the line. try { line = (TargetDataLine) AudioSystem.getLine(info); line.open(format); } catch (LineUnavailableException ex) { // Handle the error. //... }
TargetDataLine
object without specifying any attributes other than its class and its audio format. You can use analogous code to obtain other kinds of lines. For a SourceDataLine
or a Clip
, just substitute that class for TargetDataLine
as the class of the line variable, and also in the first argument to the DataLine.Info
constructor.
For a Port
, you can use static instances of Port.Info
, in code like the following:
if (AudioSystem.isLineSupported(Port.Info.MICROPHONE)) { try { line = (Port) AudioSystem.getLine( Port.Info.MICROPHONE); } }
isLineSupported
to see whether the mixer even has a line of the desired type.
Recall that a source line is an input to a mixernamely,
a Port
object if the mixer represents an audio-input device, and
a SourceDataLine
or Clip
object if the mixer represents
an audio-output device. Similarly, a target line is an output of the mixer:
a Port
object for an audio-output mixer, and a TargetDataLine
object for an audio-input mixer. What if a mixer doesn't connect to any external
hardware device at all? For example, consider an internal or software-only mixer
that gets audio from an application program and delivers its mixed audio back
to the program. This kind of mixer has SourceDataLine
or Clip
objects for its input lines and TargetDataLine
objects for its
output lines.
You can also use the following AudioSystem
methods to learn more about source and target lines of a specified type that are supported by any installed mixer:
static Line.Info[] getSourceLineInfo(Line.Info info) static Line.Info[] getTargetLineInfo(Line.Info info)
Line.Info
objects, the two lines will represented by only one Line.Info
in the returned array.
The Mixer
interface includes variations on the AudioSystem
access methods for source and target lines, described above. These Mixer
methods include ones that take Line.Info
arguments, just as AudioSystem's
methods do. However, Mixer
also includes these variants, which take no arguments:
Line.Info[] getSourceLineInfo() Line.Info[] getTargetLineInfo()
Line.Info
objects for the particular mixer. Once you've obtained the arrays, you can iterate over them, calling Mixer's
getLine
method to obtain each line, followed by Line's
open
method to reserve use of each line for your program.
The previous section, regarding how to obtain a line of a desired type, applies to ports as well as other types of lines. You can obtain all of the source (i.e., input) and target (i.e, output) ports by passing a Port.Info
object to the AudioSystem
(or Mixer
) methods getSourceLineInfo
and getTargetLineInfo
that take a Line.Info
argument. You then iterate over the returned array of objects and invoke Mixer's getLine
method to get each port.
You can then open each Port
by invoking
Line's
open
method. Opening a port means you turn
it onthat is, you allow sound to come in or out the port. Similarly, you
can close ports that you don't want sound to travel through, because some ports
might already be open before you even obtain them. Some platforms leave all
ports on by default; or a user or system administrator might have selected certain
ports to be on or off, using another application program or operating-system
software.
Warning: If you want to select a certain port and make sure that the sound is actually going in or out the port, you can open the port as described. However, this can be considered user-hostile behavior! For example, a user might have the speaker port turned off so as not to disturb her co-workers. She would be rather upset if your program suddenly overrode her wishes and started blaring music. As another example, a user might want to be assured that his computer's microphone is never turned on without his knowledge, to avoid eavesdropping. In general, it is recommended not to open or close ports unless your program is responding to the user's intentions, as expressed through the user interface. Instead, respect the settings that the user or the operating system has already selected.
It isn't necessary to open or close a port before the mixer it's attached to will function correctly. For example, you can start playing back sound into an audio-output mixer, even though all its output ports are closed. The data still flows into the mixer; the playback isn't blocked. The user just won't hear anything. As soon as the user opens an output port, the sound will be audible through that port, starting at whatever point in the media the playback has already reached.
Also, you don't need to access the ports to learn whether the mixer has certain ports. To learn whether a mixer is actually an audio-output mixer, for example, you can invoke getTargetLineInfo
to see whether it has output ports. There's no reason to access the ports themselves unless you want to change their settings (such as their open-or-closed state, or the settings of any controls they might have).
The Java Sound API includes an
AudioPermission
class that indicates what kinds of access an applet (or an application
running with a security manager) can have to the sampled-audio system.
Permission to record sound is controlled separately. This permission
should be granted with care, to help prevent security risks such as
unauthorized eavesdropping. By default, applets and applications are
granted permissions as follows:
Both applets and applications can record sound even when running with a security manager if they have been granted explicit permission to do so.
If your program doesn't have permission to record (or play) sound, an exception will be thrown when it attempts to open a line. There is nothing you can do about this in your program, other than to catch the exception and report the problem to the user, because permissions can't be changed through the API. (If they could, they would be pointless, because nothing would be secure!) Generally, permissions are set in one or more policy configuration files, which a user or system administrator can edit using a text editor or the Policy Tool program.