A browser with JavaScript enabled is required for this page to operate properly.
Trail: 2D Graphics
Lesson: Working with Images
Reading/Loading an Image
Home Page > 2D Graphics > Working with Images

Reading/Loading an Image

When you think of digital images, you probably think of sampled image formats such as the JPEG image format used in digital photography, or GIF images commonly used on web pages. All programs that can use these images must first convert them from that external format into an internal format.

Java 2D™ supports loading these external image formats into its BufferedImage format using its Image I/O API which is in the javax.imageio package. Image I/O has built-in support for GIF, PNG, JPEG, BMP, and WBMP. Image I/O is also extensible so that developers or administrators can "plug-in" support for additional formats. For example, plug-ins for TIFF and JPEG 2000 are separately available.

To load an image from a specific file use the following code:

BufferedImage img = null;
try {
    img = ImageIO.read(new File("strawberry.jpg"));
} catch (IOException e) {
}

Image I/O recognises the contents of the file as a JPEG format image, and decodes it into a BufferedImage which can be directly used by Java 2D.

LoadImageApp.java shows how to display this image.

If the code is running in an applet, then its just as easy to obtain the image from the applet codebase :

try {
   URL url = new URL(getCodeBase(), "strawberry.jpg");
   img = ImageIO.read(url);
} catch (IOException e) {
}

The getCodeBase method used in this example returns the URL of the directory containing this applet.

The following example shows how to use the getCodeBase method to load the strawberry.jpg file.


Note: If you don't see the applet running, you need to install release 6 of the Java SE Development Kit (JDK).

LoadImageApp.java contains the complete code for this example and this applet requires the strawberry.jpg image file. In addition to reading from files or URLS, Image I/O can read from other sources, such as an InputStream.

ImageIO.read() is the most straightforward convenience API for most applications, but the javax.imageio.ImageIO provides many more static methods for more advanced usages of the Image I/O API. The collection of methods on this class represent just a subset of the rich set of APIs for discovering information about the images and for controlling the image decoding (reading) process.

We will explore some of the other capabilities of Image I/O later in the Writing/saving an image section. More information can be found in the Image I/O guide.


Problems with the examples? Try Compiling and Running the Examples: FAQs.
Complaints? Compliments? Suggestions? Give us your feedback.

Previous page: Working with Images
Next page: Drawing an Image