The architecture of Swing is designed so that you may change the "look and feel" (L&F) of your application's GUI (see A Swing Architecture Overview). "Look" refers to the appearance of GUI widgets (more formally, JComponents) and "feel" refers to the way the widgets behave.Swing's architecture enables multiple L&Fs by separating every JComponent into two distinct classes: a
JComponent
subclass and a correspondingComponentUI
subclass. For example, everyJList
instance has a concrete implementation ofListUI
(ListUI
extendsComponentUI
). TheComponentUI
subclass is referred to by various names in Swing's documentation—"the UI," "component UI," "UI delegate," and "look and feel delegate" are all used to identify theComponentUI
subclass.Most developers never need to interact with the UI delegate directly. For the most part, the UI delegate is used internally by the
JComponent
subclass for crucial functionality, with cover methods provided by theJComponent
subclass for all access to the UI delegate. For example, all painting inJComponent
subclasses is delegated to the UI delegate. By delegating painting, the 'look' can vary depending upon the L&F.It is the responsibility of each L&F to provide a concrete implementation for each of the
ComponentUI
subclasses defined by Swing. For example, the Java Look and Feel creates an instance ofMetalTabbedPaneUI
to provide the L&F forJTabbedPane
. The actual creation of the UI delegate is handled by Swing for you—for the most part you never need to interact directly with the UI delegate.The rest of this section discusses the following subjects:
- Available Look and Feels
- Programatically Setting the Look and Feel
- Specifying the Look and Feel: Command Line
- Specifying the Look and Feel: swing.properties
- How the UI Manager Chooses the Look and Feel
- Changing the Look and Feel After Startup
- An Example
- Themes
- The SwingSet2 Demonstration Program
Available Look and Feels
Sun's JRE provides the following L&Fs:
CrossPlatformLookAndFeel
—this is the "Java L&F" (also called "Metal") that looks the same on all platforms. It is part of the Java API (javax.swing.plaf.metal
) and is the default that will be used if you do nothing in your code to set a different L&F.
SystemLookAndFeel
—here, the application uses the L&F that is native to the system it is running on. The System L&F is determined at runtime, where the application asks the system to return the name of the appropriate L&F.
- Synth—the basis for creating your own look and feel with an XML file.
- Multiplexing— a way to have the UI methods delegate to a number of different look and feels at the same time.
For Linux and Solaris, the System L&Fs are "GTK+" if GTK+ 2.2 or later is installed, "Motif" otherwise. For Windows, the System L&F is "Windows," which mimics the L&F of the particular Windows OS that is running—classic Windows, XP, or Vista. The GTK+, Motif, and Windows L&Fs are provided by Sun and shipped with the Java SDK and JRE, although they are not part of the Java API.
Apple provides its own JVM which includes their proprietary L&F.
In summary, when you use the
SystemLookAndFeel
, this is what you will see:
* Supplied by the system vendor.
System Look and Feel Platform Look and Feel Solaris, Linux with GTK+ 2.2 or later GTK+ Other Solaris, Linux Motif IBM UNIX IBM* HP UX HP* Classic Windows Windows Windows XP Windows XP Windows Vista Windows Vista Macintosh Macintosh* You don't see the System L&F in the API. The GTK+, Motif, and Windows packages that it requires are shipped with the Java SDK as:
Note that the path includescom.sun.java.swing.plaf.gtk.GTKLookAndFeel com.sun.java.swing.plaf.motif.MotifLookAndFeel com.sun.java.swing.plaf.windows.WindowsLookAndFeeljava
, and notjavax
.
Note: The GTK+ L&F will only run on UNIX or Linux systems with GTK+ 2.2 or later installed, while the Windows L&F runs only on Windows systems. Like the Java (Metal) L&F, the Motif L&F will run on any platform.All of Sun's L&Fs have a great deal of commonality. This commonality is defined in the
Basic
look and feel in the API (javax.swing.plaf.basic
). The Motif and Windows L&Fs are each built by extending the UI delegate classes injavax.swing.plaf.basic
(a custom L&F can be built by doing the same thing). The "Basic" L&F is not used without being extended.In the API you will see four L&F packages:
javax.swing.plaf.basic
—basic UI Delegates to be extended when creating a custom L&F
javax.swing.plaf.metal
—the Java L&F, also known as the CrossPlatform L&F ("Metal" was the Sun project name for this L&F) The current default "theme" (discussed below) for this L&F is "Ocean, so this is often referred to as the Ocean L&F.
javax.swing.plaf.multi
—a multiplexing L&F that allows the UI methods to delegate to a number of look and feels at the same time. It can be used to augment the behavior of a particular L&F, for example with a L&F that provides audio cues on top of the Windows L&F. This is a way of creating a handicapped-accessible L&F.
javax.swing.plaf.synth
—an easily configured L&F using XML files (discussed in the next section of this lesson)You aren't limited to the L&Fs supplied with the Java platform. You can use any L&F that is in your program's class path. External L&Fs are usually provided in one or more JAR files that you add to your program's class path at runtime. For example:
java -classpath .;C:\java\lafdir\customlaf.jar YourSwingApplicationOnce an external L&F is in your program's class path, your program can use it just like any of the L&Fs shipped with the Java platform.
Note: If you are going to set the L&F, you should do it as the very first step in your application. Otherwise you run the risk of initializing the Java L&F regardless of what L&F you've requested. This can happen inadvertently when a static field references a Swing class, which causes the L&F to be loaded. If no L&F has yet been specified, the default L&F for the JRE is loaded. For Sun's JRE the default is the Java L&F, for Apple's JRE the Apple L&F, and so forth.The L&F that Swing components use is specified by way of the
UIManager
class in thejavax.swing
package. Whenever a Swing component is created,the component asks the UI manager for the UI delegate that implements the component's L&F. For example, eachJLabel
constructor queries the UI manager for the UI delegate object appropriate for the label. It then uses that UI delegate object to implement all of its drawing and event handling.To programatically specify a L&F, use the
UIManager.setLookAndFeel()
method with the fully qualified name of the appropriate subclass ofLookAndFeel
as its argument. For example, the bold code in the following snippet makes the program use the cross-platform Java L&F:public static void main(String[] args) { try { // Set cross-platform Java L&F (also called "Metal") UIManager.setLookAndFeel( UIManager.getCrossPlatformLookAndFeelClassName()); } catch (UnsupportedLookAndFeelException e) { // handle exception } catch (ClassNotFoundException e) { // handle exception } catch (InstantiationException e) { // handle exception } catch (IllegalAccessException e) { // handle exception } new SwingApplication(); //Create and show the GUI. }Alternatively, this code makes the program use the System L&F:
public static void main(String[] args) { try { // Set System L&F UIManager.setLookAndFeel( UIManager.getSystemLookAndFeelClassName()); } catch (UnsupportedLookAndFeelException e) { // handle exception } catch (ClassNotFoundException e) { // handle exception } catch (InstantiationException e) { // handle exception } catch (IllegalAccessException e) { // handle exception } new SwingApplication(); //Create and show the GUI. }You can also use the actual class name of a Look and Feel as the argument to
UIManager.setLookAndFeel()
. For example,or// Set cross-platform Java L&F (also called "Metal") UIManager.setLookAndFeel("javax.swing.plaf.metal.MetalLookAndFeel");// Set Motif L&F on any platform UIManager.setLookAndFeel("com.sun.java.swing.plaf.motif.MotifLookAndFeel");You aren't limited to the preceding arguments. You can specify the name for any L&F that is in your program's class path.
You can specify the L&F at the command line by using the-D
flag to set theswing.defaultlaf
property. For example:java -Dswing.defaultlaf=com.sun.java.swing.plaf.gtk.GTKLookAndFeel MyApp java -Dswing.defaultlaf=com.sun.java.swing.plaf.windows.WindowsLookAndFeel MyApp
Yet another way to specify the current L&F is to use theswing.properties
file to set theswing.defaultlaf
property. This file, which you may need to create, is located in thelib
directory of Sun's Java release (other vendors of Java may use a different location). For example, if you're using the Java interpreter injavaHomeDirectory\bin
, then theswing.properties
file (if it exists) is injavaHomeDirectory\lib
. Here is an example of the contents of aswing.properties
file:# Swing properties swing.defaultlaf=com.sun.java.swing.plaf.windows.WindowsLookAndFeel
Here are the look-and-feel determination steps that occur when the UI manager needs to set a L&F:
- If the program sets the L&F before a look and feel is needed, the UI manager tries to create an instance of the specified look-and-feel class. If successful, all components use that L&F.
- If the program hasn't successfully specified a L&F, then the UI manager uses the L&F specified by the
swing.defaultlaf
property. If the property is specified in both theswing.properties
file and on the command line, the command-line definition takes precedence.
- If none of these steps has resulted in a valid L&F, Sun's JRE uses the Java L&F. Other vendors, such as Apple, will use their default L&F.
You can change the L&F withsetLookAndFeel
even after the program's GUI is visible. To make existing components reflect the new L&F, invoke theSwingUtilities
updateComponentTreeUI
method once per top-level container. Then you might wish to resize each top-level container to reflect the new sizes of its contained components. For example:UIManager.setLookAndFeel(lnfName); SwingUtilities.updateComponentTreeUI(frame); frame.pack();
In the following example,LookAndFeelDemo.java
, you can experiment with different Look and Feels. The program creates a simple GUI with a button and a label. Every time you click the button, the label increments.You can change the L&F by changing the
LOOKANDFEEL
constant on line 18. The comments on the preceding lines tell you what values are acceptable:Here the constant is set to "Motif", which is a L&F that will run on any platform (as will the default, "Metal"). "GTK+" will not run on Windows, and "Windows" will run only on Windows. If you choose a L&F that will not run, you will get the Java, or Metal, L&F.// Specify the look and feel to use by defining the LOOKANDFEEL constant // Valid values are: null (use the default), "Metal", "System", "Motif", // and "GTK" final static String LOOKANDFEEL = "Motif";In the section of the code where the L&F is actually set, you will see several different ways to set it, as discussed above:
if (LOOKANDFEEL.equals("Metal")) { lookAndFeel = UIManager.getCrossPlatformLookAndFeelClassName(); // an alternative way to set the Metal L&F is to replace the // previous line with: // lookAndFeel = "javax.swing.plaf.metal.MetalLookAndFeel";You can verify that both arguments work by commenting/un-commenting the two alternatives.
Here is a listing of the
LookAndFeelDemo
source file:package lookandfeel; import javax.swing.*; import java.awt.*; import java.awt.event.*; import javax.swing.plaf.metal.*; public class LookAndFeelDemo implements ActionListener { private static String labelPrefix = "Number of button clicks: "; private int numClicks = 0; final JLabel label = new JLabel(labelPrefix + "0 "); // Specify the look and feel to use by defining the LOOKANDFEEL constant // Valid values are: null (use the default), "Metal", "System", "Motif", // and "GTK" final static String LOOKANDFEEL = "Metal"; // If you choose the Metal L&F, you can also choose a theme. // Specify the theme to use by defining the THEME constant // Valid values are: "DefaultMetal", "Ocean", and "Test" final static String THEME = "Test"; public Component createComponents() { JButton button = new JButton("I'm a Swing button!"); button.setMnemonic(KeyEvent.VK_I); button.addActionListener(this); label.setLabelFor(button); JPanel pane = new JPanel(new GridLayout(0, 1)); pane.add(button); pane.add(label); pane.setBorder(BorderFactory.createEmptyBorder( 30, //top 30, //left 10, //bottom 30) //right ); return pane; } public void actionPerformed(ActionEvent e) { numClicks++; label.setText(labelPrefix + numClicks); } private static void initLookAndFeel() { String lookAndFeel = null; if (LOOKANDFEEL != null) { if (LOOKANDFEEL.equals("Metal")) { lookAndFeel = UIManager.getCrossPlatformLookAndFeelClassName(); // an alternative way to set the Metal L&F is to replace the // previous line with: // lookAndFeel = "javax.swing.plaf.metal.MetalLookAndFeel"; } else if (LOOKANDFEEL.equals("System")) { lookAndFeel = UIManager.getSystemLookAndFeelClassName(); } else if (LOOKANDFEEL.equals("Motif")) { lookAndFeel = "com.sun.java.swing.plaf.motif.MotifLookAndFeel"; } else if (LOOKANDFEEL.equals("GTK")) { lookAndFeel = "com.sun.java.swing.plaf.gtk.GTKLookAndFeel"; } else { System.err.println("Unexpected value of LOOKANDFEEL specified: " + LOOKANDFEEL); lookAndFeel = UIManager.getCrossPlatformLookAndFeelClassName(); } try { UIManager.setLookAndFeel(lookAndFeel); // If L&F = "Metal", set the theme if (LOOKANDFEEL.equals("Metal")) { if (THEME.equals("DefaultMetal")) MetalLookAndFeel.setCurrentTheme(new DefaultMetalTheme()); else if (THEME.equals("Ocean")) MetalLookAndFeel.setCurrentTheme(new OceanTheme()); else MetalLookAndFeel.setCurrentTheme(new TestTheme()); UIManager.setLookAndFeel(new MetalLookAndFeel()); } } catch (ClassNotFoundException e) { System.err.println("Couldn't find class for specified look and feel:" + lookAndFeel); System.err.println("Did you include the L&F library in the class path?"); System.err.println("Using the default look and feel."); } catch (UnsupportedLookAndFeelException e) { System.err.println("Can't use the specified look and feel (" + lookAndFeel + ") on this platform."); System.err.println("Using the default look and feel."); } catch (Exception e) { System.err.println("Couldn't get specified look and feel (" + lookAndFeel + "), for some reason."); System.err.println("Using the default look and feel."); e.printStackTrace(); } } } private static void createAndShowGUI() { //Set the look and feel. initLookAndFeel(); //Make sure we have nice window decorations. JFrame.setDefaultLookAndFeelDecorated(true); //Create and set up the window. JFrame frame = new JFrame("SwingApplication"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); LookAndFeelDemo app = new LookAndFeelDemo(); Component contents = app.createComponents(); frame.getContentPane().add(contents, BorderLayout.CENTER); //Display the window. frame.pack(); frame.setVisible(true); } public static void main(String[] args) { //Schedule a job for the event dispatch thread: //creating and showing this application's GUI. javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); } }
Themes were introduced as a way of easily changing the colors and fonts of the cross-platform Java (Metal) Look and Feel. In the sample program,LookAndfeelDemo.java
, listed above, you can change the theme of the Metal L&F by setting theTHEME
constant on line 23 to one of three values:
DefaultMetal
Ocean
Test
Ocean
, which is a bit softer than the pure Metal look, has been the default theme for the Metal (Java) L&F since Java SE 5. Despite its name,DefaultMetal
is not the default theme for Metal (it was before Java SE 5, which explains its name). TheTest
theme is a theme defined inTestTheme.java
, which you must compile withLookAndfeelDemo.java
. As it is written,TestTheme.java
sets the three primary colors (with somewhat bizarre results). You can modifyTestTheme.java
to test any colors you like.The section of code where the theme is set is found beginning on line 92 of
LookAndfeelDemo.java
. Note that you must be using the Metal L&F to set a theme.if (LOOKANDFEEL.equals("Metal")) { if (THEME.equals("DefaultMetal")) MetalLookAndFeel.setCurrentTheme(new DefaultMetalTheme()); else if (THEME.equals("Ocean")) MetalLookAndFeel.setCurrentTheme(new OceanTheme()); else MetalLookAndFeel.setCurrentTheme(new TestTheme()); UIManager.setLookAndFeel(new MetalLookAndFeel()); }
In your JDK 6 installation, there is ademo\jfc
folder that contains a demonstration program calledSwingSet2
. This program has a graphically rich GUI and allows you to change the Look and Feel from the menu. Further, if you are using the Java (Metal) Look and Feel, you can choose a variety of different themes. The files for the various themes (for example,RubyTheme.java
) are found in theSwingSet2\src
folder.This is the "Ocean" theme, which is the default for the cross-platform Java (Metal) Look and Feel:
This is the "Steel" theme, which was the original theme for the cross-platform Java (Metal) Look and Feel:
To run the
SwingSet2
demo program on a system that has the JDK installed, use this command:This will give you the default theme of Ocean.java -jar SwingSet2.jarTo get the metal L&F, run this:
java -Dswing.metalTheme=steel -jar SwingSet2.jarIt is also possible to run the SwingSet2 demo program with Java Web Start:
http://java.sun.com/products/jfc/jws/SwingSet2.jnlp